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A Rogue is a Robin Hood, stealing for the benefit of all, to distribute the gain. In this respect, the Rogue of Mind might have secret mental conversations with others, and be able to establish mental links between members of his or her party in order to maximize team synchronicity or whatever. Pooling thoughts, if you will.


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The Rogue of Mind is someone who will struggle to make decisions at first, not knowing or not trusting in their decisions enough to solidify them and roll with it. The Rogue of Mind believes that they as a Mind-bound should be impartial and unbiased in all their actions and choices. They don't believe in themselves and don't think they're as impartial as they should be, so the Rogue.


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A Machiavellian Schemer with a dash of street-savvy rogue, the Mastermind uses words as often as weapons. Professor Moriarty might be fiction's best-known mastermind archetype. Using intellect, education, and an underground network, he influences the world around him while evading capture —classic Mastermind stuff.


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Rogue of Mind The Rogue class is the passive counterpart to the active Thief class, which means that the Rouge steals for his/her teammates' benefit rather than to benefit him/herself. Like Roxy said, the rogue is the Robin Hood of the classes. The Mind aspect is related to, well, the mind—but it more specifically relates to decision making, logic, thought, and communication. Essentially.


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The Mastermind Rogue is a strange beast. Theoretically, the Mastermind is designed around being a superb espionage character that specializes in talking. Instead, this rogue archetype becomes a bizarre support character with some anti-divination effects.


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Posts The 14 Best Subclasses to Take on a Heist. There are definitely way more sub-classes they could have included; I mean, literally every Rogue sub-class will work on a heist.. I would like to say though that while the Assassin sub-class obviously emphasises death, none of its features actually require to to kill a target; with a homebrew blackjack (baton/truncheon) you could just as easily.


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Rogue: Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. Source: Xanathar's Guide to Everything Master of Intrigue


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54 likes, 118 comments - little.rogue.farm on January 10, 2024: "I never had many WOW factors in my life For my son, Yes! Me, very little. Yet this on."


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The Mind aspect is connected to thinking, reasoning and logic. As ideas it can be thought in terms of understanding (reality, charades, quests, self, etc.) and memory and it's loss. This also is connected to picturing and visualizing things and the literal seeing or lack of it as eyes are embodiments of character's mind in Homestuck and just like Heart aspect, it's connected to the idea.


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Rouge of mind can be a whole bunch of different things, but stealing from thoughts/dreams/memories for practical use is probably what they do! 2. 41 votes, 15 comments. 90K subscribers in the homestuck community. A subreddit for Homestuck, Beyond Canon and the works of Andrew Hussie. The….


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Nissan gifted the world a refreshed Rogue last October, one we chided for a lack of variety but lauded for being quiet, comfy, and elegant. A new front fascia and redrawn grille brings the Ariya.


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The Mastermind Rogue is a social form of rogue centered around secrets, spying, and intrigue; unfortunately, it's one of the weaker rogue subclasses out there. It was much better before Tasha's Cauldron of Everything, but redundancy with a feature added in that book made it a worse option. You can expect to be a standard rogue doing normal.


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manda: our fiftieth post! the rogue is the passive steal class, and its players steal to benefit others. known rogues are nepeta (rogue of heart), roxy (rogue of void), and rufioh (rogue of breath). the rogue class is pretty straight forward honestly, calliope describes them as "the robin hoods of sburb" and that's exactly what they are. while a thief lacks their aspect (thus forth making.


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While many Rogues in D&D 5e understand the value of a silent dagger or well-timed crossbow bolt, the Mastermind archetype focuses on a different approach. Whether manipulating their enemies or even their allies, the Mastermind focuses on tactics. Even in the most basic of conversations, there is always a certain game being played.


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The Rogue of Mind would be a very good mind reader and an informant to their group as to what an enemy is up to. As said informant, they would likely spy on a very powerful enemy, learn what choices they are leaning toward making, and acting on that.

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